渲染工具工具列

RenderPreview
Renders the current viewport in the Render window with a rough quality for a fast preview.

SaveRenderWindowAs
Save the image in the render window to a file.

Spotlight
Insert a light cone object.

PointLight
The PointLight command inserts an omni-directional light.

DirectionalLight
Insert a light with parallel rays pointing in a specified direction.

RectangularLight
Insert a rectangular directional light.

LinearLight
Insert a tubular light.

EditLightByHighlight
Add lights based on highlight locations.

以反光编辑灯光,高光反弹线
根据高亮位置添加灯光。

Light properties
Manage color, on/off, shadow intensity, spotlight hardness.

SetSpotlightToView
Match spotlight direction to the viewport camera direction.

设置聚光灯至视图, 新聚光灯
以目前的视图建立聚光灯。

SetViewToSpotlight
Match the view to a spotlight direction.

EditLightByLooking
Set a spotlight direction using view manipulation tools.

以反光编辑灯光, 新聚光灯
以操作视图的方式建立一个新的聚光灯。

匹配材质属性
将其它物件的材质属性套用给选取的物件。

RenderMergeIdenticalMaterials
Finds materials with the same settings in the model, keeps one of them, and deletes the rest. Material assignments will update accordingly.

SynchronizeRenderColors
Change an object's material color to match its display color.

设定材质来源为图层
设定材质来源为图层

MappingWidget
Turn on texture mapping widgets.
链接至贴图轴工具列

MappingWidgetOff
Turn off texture mapping widgets.

PackTextures
Separates faces of a polysurface in the texture UV space. Each face will display different portion of the texture.
链接至贴图工具工具列

赋予渲染圆角
为曲面,多重曲面或网格构造圆角边缘显示网格。

赋予渲染圆管
在曲线周围包裹一个网格圆管。

赋予装饰线
将装饰线赋予曲面、多重曲面或网格。

赋予厚度
基于物件的渲染网格为物件偏移出一个渲染用的有厚度的网格。

赋予置换贴图
赋予曲面、多重曲面或网格置换贴图,产生凹凸效果。

Materials
Open or close the Materials panel.

Textures
Open or close the Textures panel.

Environments
Opens the Environments panel.

Lights
Open the Lights panel.

GroundPlane
Open the GroundPlane panel.

Libraries
Open the Libraries panel.

Sun
Open the Sun panel.

PlayAnimation
Play back an animation or animation preview.
链接至:动画预览工具列

RecordAnimation
Render and save animation frames.

BatchRenderNamedViews
Renders all the named views in the model and saves the renderings as image files to a folder.