渲染工具工具列

To open a toolbar...

Render

Render the objects using the current renderer.

切换渲染设置

更改渲染面板的可见性。

RenderPreview

Renders the current viewport in the Render window with a rough quality for a fast preview.

SaveRenderWindowAs

Save the image in the render window to a file.

Spotlight

Insert a light cone object.

PointLight

The PointLight command inserts an omni-directional light.

DirectionalLight

Insert a light with parallel rays pointing in a specified direction.

RectangularLight

Insert a rectangular directional light.

LinearLight

Insert a tubular light.

EditLightByHighlight

Add lights based on highlight locations.

以反光编辑灯光,高光反弹线

根据高亮位置添加灯光。

Light properties

Manage color, on/off, shadow intensity, spotlight hardness.

SetSpotlightToView

Match spotlight direction to the viewport camera direction.

设置聚光灯至视图, 新聚光灯

以目前的视图建立聚光灯。

SetViewToSpotlight

Match the view to a spotlight direction.

EditLightByLooking

Set a spotlight direction using view manipulation tools.

以反光编辑灯光, 新聚光灯

以操作视图的方式建立一个新的聚光灯。

设定渲染颜色

设定选取的物件的渲染颜色。

设定渲染光泽颜色

设定选取的物件渲染时反光的颜色。

匹配材质属性

将其它物件的材质属性套用给选取的物件。

RenderMergeIdenticalMaterials

Finds materials with the same settings in the model, keeps one of them, and deletes the rest. Material assignments will update accordingly.

SynchronizeRenderColors

Change an object's material color to match its display color.

设定材质来源为图层

设定材质来源为图层

MappingWidget

Turn on texture mapping widgets.

MappingWidgetOff

Turn off texture mapping widgets.

PackTextures

Separates faces of a polysurface in the texture UV space. Each face will display different portion of the texture.

赋予渲染圆角

为曲面,多重曲面或网格构造圆角边缘显示网格。

赋予渲染圆管

在曲线周围包裹一个网格圆管。

赋予装饰线

将装饰线赋予曲面、多重曲面或网格。

赋予厚度

基于物件的渲染网格为物件偏移出一个渲染用的有厚度的网格。

赋予置换贴图

赋予曲面、多重曲面或网格置换贴图,产生凹凸效果。

Materials

Open or close the Materials panel.

Textures

Open or close the Textures panel.

Environments

Opens the Environments panel.

Lights

Open the Lights panel.

GroundPlane

Open the GroundPlane panel.

Libraries

Open the Libraries panel.

Sun

Open the Sun panel.

PlayAnimation

Play back an animation or animation preview.

RecordAnimation

Render and save animation frames.

BatchRenderNamedViews

Renders all the named views in the model and saves the renderings as image files to a folder.