渲染模型场景
以目前的渲染器在另一个视窗渲染模型。
渲染概述
基本的模型渲染有四个步骤:
前三个步骤并没有绝对的先后顺序,您必需持续调整这三个步骤的设定,不断渲染测试,直到得到自己觉得满意的结果。
设置材质
赋予给图层
渲染及保存
- 从渲染 功能表,选择渲染。
- 在渲染工作视窗 文件列表中,选择另存为.
设置并预览渲染

Lights
Open the Lights panel.

Environments
Opens the Environments panel.

PropertiesPage, Material
Edit the material properties of the selected object.

SynchronizeRenderColors
Change an object's material color to match its display color.

Rendered viewport display mode
Shade objects with a simulation of the rendered view.

RenderPreview
Renders the current viewport in the Render window with a rough quality for a fast preview.

RenderPreviewWindow
Renders a selected area in the viewport with a rough quality for a fast preview.

RenderInWindow
Render a selected area in the render window at viewport resolution.

RenderPreviewInWindow
Renders a selected area of the current viewport in the Render window with a rough quality for a fast preview.
管理材质库、预览、支持以及贴图大小

ShowRenderMesh
Display the render mesh for selected objects.

HideRenderMesh
Hide the render mesh displayed with the ShowRenderMesh command.

ContentFilter
Open the Content Filter dialog box.
渲染

Render
Render the objects using the current renderer.

RenderArctic
Renders opaque materials, scene lighting, ground plane and background as if they are white.

RenderBlowup
Render a selected area of the current viewport in the render window at the resolution specified in the Rendering panel.

RenderWindow
Render a selected area in the viewport at viewport resolution.

RenderInWindow
Render a selected area in the render window at viewport resolution.

SetCurrentRenderPlugIn
Specify a rendering plug-in.