渲染模型场景

以目前的渲染器在另一个视窗渲染模型。

渲染概述

基本的模型渲染有四个步骤:

前三个步骤并没有绝对的先后顺序,您必需持续调整这三个步骤的设定,不断渲染测试,直到得到自己觉得满意的结果。

设置材质

赋予给图层

  1. 图层对话框中,选取一个或多个图层名称,并点击材质
  2. 图层材质对话框中,选择材质属性

    Type a letter to navigate to the first material in the list with a name starting with the letter.

给物件赋予材质

  1. 选取一个物件。
  2. 编辑 功能表,选择物件属性
  3. 属性面板材质页面上设置材质属性

设置灯光

设置渲染环境

渲染属性有一些环境设定,例如:背景颜色与环境贴图。

  1. 打开环境编辑器
  2. 设定环境的属性。

打开底平面。

  1. 打开底平面面板。
  2. 设置底平面属性。

渲染及保存

  1. 渲染 功能表,选择渲染
  2. 渲染工作视窗 文件列表中,选择另存为.

设置并预览渲染

Lights

Open the Lights panel.

Environments

Opens the Environments panel.

PropertiesPage, Material

Edit the material properties of the selected object.

SynchronizeRenderColors

Change an object's material color to match its display color.

Rendered viewport display mode

Shade objects with a simulation of the rendered view.

RenderPreview

Renders the current viewport in the Render window with a rough quality for a fast preview.

RenderPreviewWindow

Renders a selected area in the viewport with a rough quality for a fast preview.

RenderInWindow

Render a selected area in the render window at viewport resolution.

RenderPreviewInWindow

Renders a selected area of the current viewport in the Render window with a rough quality for a fast preview.

管理材质库、预览、支持以及贴图大小

ShowRenderMesh

Display the render mesh for selected objects.

HideRenderMesh

Hide the render mesh displayed with the ShowRenderMesh command.

ContentFilter

Open the Content Filter dialog box.

渲染

Render

Render the objects using the current renderer.

RenderArctic

Renders opaque materials, scene lighting, ground plane and background as if they are white.

RenderBlowup

Render a selected area of the current viewport in the render window at the resolution specified in the Rendering panel.

RenderWindow

Render a selected area in the viewport at viewport resolution.

RenderInWindow

Render a selected area in the render window at viewport resolution.

SetCurrentRenderPlugIn

Specify a rendering plug-in.

请参考

Add lights for rendering

Animate views

Use materials and textures