使用材质和贴图

可以在材质中定义在 Rhino 渲染器所使用的颜色、透明度、贴图以及凹凸贴图。

附注

使用材质

Materials

Open or close the Materials panel.

PropertiesPage, Material

Edit the material properties of the selected object.

对应和映射材质

Textures

Open or close the Textures panel.

Texture Mapping

Manage channel, mapping type display mapping widgets.

UVEditor

Project the texture coordinates of the selected object to a specified region of space.

Unwrap

Project surface mapping texture coordinates and the texture of an object onto the world xy plane.

Properties

Open the Properties panel.

MappingWidget

Turn on texture mapping widgets.

ApplyBoxMapping

Add a box texture mapping channel to an object.

ApplyCustomMapping

Add a custom texture mapping channel to an object.

ApplyCylindricalMapping

Add a cylindrical texture mapping channel to an object.

ApplyPlanarMapping

Add a planar texture mapping channel to an object.

ApplySphericalMapping

Add a spherical texture mapping channel to an object.

ApplySurfaceMapping

Add a surface texture mapping channel to an object.

MatchMapping

Change an object's texture mapping properties to match another object.

ClearAllMeshes

Delete render and analysis meshes.

对应特殊网格

渲染圆管

置换

渲染圆角

装饰线

Thickening