使用材质和贴图
可以在材质中定义在 Rhino 渲染器所使用的颜色、透明度、贴图以及凹凸贴图。
附注
使用材质

Materials
Open or close the Materials panel.

PropertiesPage, Material
Edit the material properties of the selected object.
对应和映射材质

Textures
Open or close the Textures panel.
Manage channel, mapping type display mapping widgets.Texture Mapping

UVEditor
Project the texture coordinates of the selected object to a specified region of space.

Unwrap
Project surface mapping texture coordinates and the texture of an object onto the world xy plane.

Properties
Open the Properties panel.

MappingWidget
Turn on texture mapping widgets.

ApplyBoxMapping
Add a box texture mapping channel to an object.

ApplyCustomMapping
Add a custom texture mapping channel to an object.

ApplyCylindricalMapping
Add a cylindrical texture mapping channel to an object.

ApplyPlanarMapping
Add a planar texture mapping channel to an object.

ApplySphericalMapping
Add a spherical texture mapping channel to an object.

ApplySurfaceMapping
Add a surface texture mapping channel to an object.

MatchMapping
Change an object's texture mapping properties to match another object.

ClearAllMeshes
Delete render and analysis meshes.