网格工具工具列

Check
Report errors in an object's data structure.

MeshRepair
Open the Mesh Repair wizard.

Weld
Remove creases from a mesh by merging coincident mesh vertices.
链接至熔接工具列。

WeldVertices
合并所有选定的网格顶点,从网格中去除锐边。

MatchMeshEdge
Move naked mesh face edges to meet adjacent face edges.

FillMeshHole
Fill a hole in a mesh.

FillMeshHoles
Fill all holes in a mesh.

RebuildMeshNormals
Remove mesh normals and reconstruct the face and vertex normals.

RebuildMesh
Strip texture coordinates, vertex colors, surface curvatures, and surface parameters from a mesh.

DeleteFaces
Remove faces from a mesh, SubD or Polysurface to create a hole.

PatchSingleFace
Fill a mesh hole with a single mesh face.

CullDegenerateMeshFaces
Delete zero-area mesh faces.

SwapMeshEdge
Transpose the corners of mesh triangles.

UnifyMeshNormals
Change the normal direction mesh faces so they all point in a consistent direction.

Flip
反转曲线的方向或曲面、网格的法线方向。

ApplyMesh
Fit a mesh that matches a source mesh onto a surface.

SplitMeshEdge
Divide a mesh edge.

SplitDisjointMesh
Divide into separate objects meshes that do not connect, but are still one object.

Mesh
Create a mesh from a NURBS surface or polysurface.

MeshToNURB
Duplicate each mesh face with a NURBS surface.

MeshPatch
Create a mesh from curves and points.

MeshFromLines
Create a mesh from intersecting lines.

InsertPoint
Adds vertices and edges to a Mesh or SubD along the picked points on edges.

MeshFromPoints
Creates a mesh from point objects or point clouds.

ApplyMeshUVN
Wrap meshes and points onto a surface.

MeshBooleanUnion
Combine the volumes of objects into a single mesh.
链接至 网格布尔运算工具列。

ShrinkWrap
Creates a mesh wrapping around the selected geometry including NURBS surfaces, SubDs, meshes, pointclouds, and point objects.

Bevel
Chamfers/fillets mesh edges with specified segments.

MeshSplit
Divide meshes into parts with another object.

MeshTrim
Delete portions of a mesh inside or outside intersections with another object.

OffsetMesh
Copies a mesh by moving the vertices a specified distance with different direction modes.

MergeFaces
Merges a connected set of SubD or mesh faces into a single face.

MeshIntersect
Create a polyline at the intersection of mesh objects.

DupMeshHoleBoundary
Create a polyline that duplicates the boundary of a mesh hole.

QuadrangulateMesh
Merge mesh triangles into quadrangles.

TriangulateMesh
Split each quadrangular mesh face into two triangles.

TriangulateNonPlanarQuads
Split each non-planar quadrangular mesh face into two triangles.

PolygonCount
Report the number of mesh polygons in a selected object.

ExtractMeshFaces
Separate faces from a mesh.
链接至抽离网格工具列。

MergeCoplanarFace
Combines adjacent coplanar faces of a mesh, polysurface, or SubD into a single face.

MergeAllCoplanarFaces
Combines the faces of each planar region on a mesh, polysurface, or SubD into a single face.
链接至 摺叠网格工具列。

AddNgonsToMesh
Converts regions of connected coplanar welded faces into n-gons.

DeleteMeshNgons
Converts n-gons on a mesh into triangle or quad faces.

Append to mesh
Adds triangle, quad, or n-gon faces to an existing mesh.

Stitch
Matches the positions of a pair of mesh/SubD vertices.

Slide
Moves selected vertices (or vertices of selected edges) along adjacent edges.

Inset
Offsets the edges of selected mesh, SubD, or polysurface faces in a certain distance towards the center of each face.

Crease
Changes smooth SubD edges/vertices into creased edges/vertices, or welded mesh edges into unwelded edges.

RemoveCrease
Smoothes creased SubD edges/vertices, or welds mesh edges.

ExtrudeMesh
Extrudes mesh faces and boundary edges with different direction modes.

QuadRemesh
Uses a unique algorithm to generate manageable polygon meshes, ideal for rendering, animation, CFD, FEA, and reverse-engineering.

ReduceMesh
Reduce the number of mesh polygons and triangulates quadrangles.

三角网格
将选取的网格物件的所有四角形网格面分割为两个三角形的网格面。