剪贴板操作

Cut

Toolbar

Menu

Shortcut

Standard

Edit

Cut

Ctrl (CMD) + X

Cut 指令将物件复制到剪贴板,并删除原来的物件。

附注

  • 所有选取的物件会被复制到剪贴板,并将原来的物件全部从模型中删除,物件属性与位置资讯会一起被复制到剪贴板。
  • 粘贴物件至 Rhino 时,物件会被放置在它原来所在的图层,如果该图层不存在,Rhino 会建立该图层。
  • 指令窗口,点击鼠标右键出现右键功能表,只有命令提示信息,文本编辑框或其他应用程序中的文本才可以被剪切、复制或粘贴。

CopyToClipboard

Toolbar Menu Shortcut

Standard

Edit

Copy

Ctrl (CMD) + C

CopyToClipboard 指令复制选取的物件到剪贴板。

What data will be copied to clipboard?

附注

  • 物件的属性与位置信息会一起被复制到剪贴板。
  • 如果物件被群组在一起,复制后再粘贴时会建立一个新的群组,而不是将物件贴入到原来的群组中。
  • 在 Rhino 里粘贴物件时,物件会被放置在原来所在的图层,如果该图层不存在,Rhino 会建立该图层。
  • 在工具列的粘贴按钮按鼠标右键,物件会被粘贴至目前的图层。
  • 除了物件以外,工作视窗中显示的画面和历史记录视窗中的文字都可以被复制。
  • 在其它可以接受粘贴图片的程序 (Paint Shop Pro, Micorsoft Word...) 中粘贴,工作视窗的画面会被粘贴。
  • 指令窗口,点击鼠标右键出现右键功能表,只有命令提示信息,文本编辑框或其他应用程序中的文本才可以被剪切、复制或粘贴。

Paste

Toolbar

Menu

Shortcut

Standard

Edit

Paste

Tools

Commands >

Paste from Clipboard

Ctrl (CMD) + P

Paste 指令将剪贴板中的物件插入至模型中。

  • 如果剪贴板里有 Rhino 的物件,这些物件会被贴到目前的模型中,物件属性与位置资讯也会被一起粘贴。

  • 粘贴物件到 Rhino 时,物件会被放置在它原来所在的图层,如果该图层不存在,Rhino 会建立该图层。

  • 指令窗口,点击鼠标右键出现右键功能表,只有命令提示信息,文本编辑框或其他应用程序中的文本才可以被剪切、复制或粘贴。

  • 当从较新版本的 Rhino 中复制物件时,新数据可能会丢失或被转换。 详情...

  • An image stored in Clipboard can be pasted in a viewport to create a Picture.

  • When copying cells from Microsoft Excel to Rhino, the Paste command or Ctrl+V prioritizes on pasting an image from the clipboard. If you prefer pasting plain text to the command-line rather than an image to viewports, right-click in Command-line and select "Paste as plain text", or press Ctrl+Shift+V.

Resolving render content conflicts

Rhino detects material, environment and texture name conflicts in the following file operations:

When a render content item name already exists in the current model, but the content settings are different, the conflicted items will be resolved based on the related advanced settings.

Search for PasteConflictOption (for paste) and ImportRenameConflictingEx (for import and insert) in Advanced settings and change the value as described below.

0 = Do not import incoming conflicted render contents.

1 = Import and rename incoming conflicted render contents with [imported] post-fix.

2 = Import incoming conflicted render contents and overwrite existing ones.

3 = Pop up the Render Content Name Conflict dialog and let you decide how to resolve the conflicts.

Resolving block conflicts

When a conflicted block is inserted, imported, or pasted into a model, you will be asked to resolve the conflict. A block conflict happens when two different blocks use the same name.

Model block

The block already defined in the model will be used instead of the block defined in the file being inserted.

File block

All instances of this block in the model will be updated.

Keep both blocks

The block you are inserting will be renamed as you specify.

Do this for all block name conflicts

The Block Name Conflict dialog box will not be displayed again.

请参考

Delete

Removes objects or sub-objects.

Import

Merges objects from another model file.

Insert

Insert block objects stored in the file or import a file as a block definition.

Copy

Duplicate objects.

Copy and duplicate objects

Use the Clipboard