Picture

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Picture 指令建立一个矩形平面,赋予以选取的图片为贴图的材质,不论工作视窗的显示模式为何,该矩形平面永远以渲染模式显示,类似使用 SetObjectDisplayMode 指令设定物件的显示模式。

步骤

  1. 选取支持的图像文件类型中的一种。

    或者,如果剪贴板中存储了图像,请按 Ctrl+V 键。

  2. 指定平面的第一个角。

  3. 指定平面的另一个角,或输入长度。
    定义矩形的长宽比会保持与图片文件一致。

  • 图像平面物件在所有的显示模式均不显示结构线与边缘。

  • 创建的图像材质可在材质面板中进行编辑。

  • When a Picture plane is split and shrunk, a new material will be added for each new Picture plane. The goal is to make the texture display consistent.

指令行选项

(Default)

Draws the rectangle using two opposite corners.

3Point

Draws the rectangle using two adjacent corner locations and a location on the opposite side.

EdgeMidpoint

Draws the rectangle from the midpoint of the first edge, an end of the edge, and a location on the opposite side.

Vertical

Draws the rectangle perpendicular to the construction plane.

Center

Draws the rectangle from the center point and a corner.

AroundCurve

Draws a rectangle perpendicular to a curve.

Steps

  • Select a curve and pick the center of the rectangle on the curve.
1比1

指定一个点来放置图像平面,以图片的 DPI 值与像素宽度与高度自动计算图片在模型里的大小,并以当前的模型单位自动缩放定义矩形。

图像材质属性

Name

The name of the material.

  • When an image file is dragged to a Rhino object, a Picture material is created and assigned to the object. The image file name becomes the material name.
  • Tiling cannot be modified for a picture texture.

Picture

The Picture contains a simple bitmap image.

Texture

Name

The path and name of the bitmap file.

See also Bitmap Texture.

Self-illumination

The Self-Illumination option causes the image to always display at full intensity and is not affected by light or shadow.


Self-Illumination off (left), and on (right).
Grayscale

The Grayscale option sets the image color to 256-gray.

Browse in folder

Select an external bitmap image file on the computer.

Remove texture

Delete the texture being added.

Transparency

Specifies transparency settings for the image. Specify a transparent color to be used as an alpha channel in the case that no alpha channel is specified in the image.

Transparency is not supported when using JPEG (.jpg; .jpeg), PCX (.pcx), or Windows Bitmap (.bmp)

Use alpha channel

Specifies that the image alpha channel be used to determine transparency.

Use color mask

Specifies that a color in the image be used to determine transparency.

Color selector
Tolerance:

The tolerance to be used to determine if the texture's color matches the transparency color.

Object transparency

Sets the amount of transparency for the entire object.

Notes

Extra text information stored in the material that appears in the tooltip when you mouse-over the thumbnail.

请参考

Create surfaces