使用建构历史编辑物件
建构历史记录了一个指令的输入物件与结果物件之间的连结关系,当输入物件变更时,结果物件也会跟着改变。
例如,打开记录与更新建构历史时,调整放样 (Loft) 曲面的输入曲线,放样曲面会跟着改变。
使用建构历史

History
Store the connection between a command's input geometry and the result, so that when the input geometry changes, the result updates accordingly.

HistoryPurge
Remove history from an object and its children.

HistoryUpdate
Redefine selected objects when parents are changed.
选取有建构历史的物件

SelObjectsWithHistory
Select objects that have history.

SelParents
Select parents of specified children.

SelChildren
Select children of specified parents.
请参考

Symmetry
Mirror a copy of a curve or surface with continuity.