MeshCylinder
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Mesh Polygon Mesh Primitives > Cylinder |
MeshCylinder 指令建立多边形网格圆柱体。
步骤
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绘制基底圆。
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指定一个位置或者输入数值以设置高度。
方向限制选项可以定义底部和顶部圆之间的方向。
指令行选项
DirectionConstraint
Direction constraints restrict the direction of the cylinder.
None
Pick or type a number to set the height.
- Use elevator mode, object snaps, or other modeling aids to help picking a location.
- The cursor location defines the positive direction when you type a number to set the height.
Vertical
Creates a cylinder perpendicular to the construction plane.
- The CPlane +Z direction defines the positive direction when you type a number to set the height.
AroundCurve
Draws the base circle perpendicular to the picked point on a curve. The center line of the cylinder will be tangent to the curve.
- The curve direction defines the positive direction when you type a number to set the height.
实体
给顶部和底部开口处加盖或者保持其开放状态。
Radius
Draws the base circle by picking the center point and a radius point.
2Point
Draws the base circle from two opposite points.
3Point
Draws the base circle through three points.
Tangent
Draws the base circle tangent to one, two, or three curves.
FitPoints
Draws the base circle by fitting to selected points, control points, or mesh vertices.
环绕面数
围绕在一周的面的数量。
垂直面数
从基点到顶点面的数量。
加盖类型(三角面/四边面)
选择使用三角面或四边面来填充顶部和底部开口。
- This option is only visible when AroundFaces is an even number (4, 6, 8...), and Solid=Yes.
- Tri is always used when AroundFaces is an odd number.
两侧
创建一个贯穿基底圆的对称的圆柱体。圆柱体的高度是指定长度的两倍。
请参考

Cylinder
Draw a polysurface cylinder.

SubDCylinder
Creates a Subdivision cylinder object.