显示顺序
显示顺序定义了在不改变物件物理位置的情况下,如何安排重合物件的前后显示顺序。
下面的动画中,框架、镜片和天空反射是填充图案,它们在同一个平面上重叠。显示顺序指令可以将天空反射排列在镜片前面,镜片排列在框架前面。
附注
- 图块中的物件保留了建立图块之前物件的显示顺序。当两个图块重合时,一个显示在前面一个被遮挡在后面。
- 选定的(高亮的)物件始终显示在最上层。
- 新建立的物件没有显示顺序的记录。
- 显示顺序的设定无法跨越不同的绘图空间,修改显示顺序仅限于相同绘图空间中的物件之间。
显示顺序指令
Toolbar | Menu |
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Edit Arrange > Bring to Front |
BringToFront 指令将选定的物件显示在所有其他物件的前面。
Notes: Only the draw order of annotations, hatches, details, curves, and point objects can be changed. Surfaces, meshes, and SubDs cannot be selected by the draw order commands. Therefore, you cannot send a surface behind a hatch, but you can bring a hatch in front of a surface.
Toolbar | Menu |
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Edit Arrange > Bring Forward |
BringForward 指令使选定的物件在绘图顺序中向上移动一个层级。
Notes: Only the draw order of annotations, hatches, details, curves, and point objects can be changed. Surfaces, meshes, and SubDs cannot be selected by the draw order commands. Therefore, you cannot send a surface behind a hatch, but you can bring a hatch in front of a surface.
Toolbar | Menu |
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Edit Arrange > Send to Back |
SendToBack 指令将选定的物件显示在所有其他物件的后面。
Notes: Only the draw order of annotations, hatches, details, curves, and point objects can be changed. Surfaces, meshes, and SubDs cannot be selected by the draw order commands. Therefore, you cannot send a surface behind a hatch, but you can bring a hatch in front of a surface.
Toolbar | Menu |
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Edit Arrange > Send Backward |
SendBackward 指令使选定的物件在绘图顺序中向下移动一个层级。
Notes: Only the draw order of annotations, hatches, details, curves, and point objects can be changed. Surfaces, meshes, and SubDs cannot be selected by the draw order commands. Therefore, you cannot send a surface behind a hatch, but you can bring a hatch in front of a surface.
Toolbar | Menu |
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Edit Arrange > Clear Draw Order |
ClearDrawOrder 指令清除选取的物件的显示顺序记录,使其恢复到未设定显示顺序之前的状态。