Bake

Bake 指令将物件的贴图和印花合并为一个单独的图像文件并赋予物件的贴图。

步骤

  1. 贴图印花放置到物件上。
  2. 在物件上执行 Bake 指令。
    物件贴图和印花将合并到一个图像。

    图像赋予给一个新的材质,材质将通过曲面贴图轴赋予给物件。
    物件上所有的印花将被移除,但看起来和之前是一样的。

BakeMapping

The BakeMapping command creates a new texture image by mapping a texture from a UV mesh to another. RH-47671

The texture of fruits is baked between two UV meshes of the same object.

步骤

  1. Select an object.

    The object must contain at least two mapping channels.

  2. Enter the number of the source mapping channel.

  3. Enter the number of the target mapping channel.

  4. Set the options for the image to save.

指令行选项

Fill pixels around <d>

The extra pixels surrounding the source UV mesh to be included in the baked texture.

Save an Image options

Width/Height

The dimensions of the baked image.

Lock

Maintains the ratio between the width and height.

Include alpha channel

Includes transparent pixels in the baked image.

Preset dimensions

Saves the baked image with one of the preset dimensions.

请参考