Bake 指令将物件的贴图和印花合并为一个单独的图像文件并赋予物件的贴图。
The BakeMapping command creates a new texture image by mapping a texture from a UV mesh to another.
Select an object.
The object must contain at least two mapping channels.
Enter the number of the source mapping channel.
Enter the number of the target mapping channel.
Set the options for the image to save.
指令行选项
The extra pixels surrounding the source UV mesh to be included in the baked texture.
Save an Image options
The dimensions of the baked image.
Maintains the ratio between the width and height.
Includes transparent pixels in the baked image.
Saves the baked image with one of the preset dimensions.